|
Home Up
| |
FWD Handling
Improvements
This article has been put together from various sources while I was
researching on how to improve the handling of my Panda, it was not written by me
except for some Fiat specific data that was added. Since i saved the data as
text I'm not sure on what the sources are so i'll add them on when I find out.
Thanks.
These are the things that most effect the handling of a vehicle.
- Weight of the vehicle and distribution of
that weight.
- Engine placement/motor mount stiffness
- Frame stiffness, and where the frame is stiffest (front/rear).
- Spring rates.
- Shock stiffness and ability to dampen the movement of the springs.
- Center of gravity of the car, effected by height/length/track width/motor
placement/suspension setup
- Wheel base and track width.
- Tire width, sidewall height/stiffness, tread compound and wheel size.
- Alignment, front and rear. This includes camber, positive or negative,
and toe in/out.
- Suspension design/geometry and swaybars
Definitions of a few terms:
Oversteer: Oversteer is a term referring to the tendency of the rear
wheels of the car to "rotate" or "come out" in a corner. A car that likes to
oversteer is often referred to as "tail happy". RWD cars, and especially rear
engine RWD cars, are famous for this.
Lift Throttle Oversteer: Same as the above, but only happens when you
let off the gas. Usually an issue with RWD cars, especially rear engine RWD
cars.
Understeer: The tendency of the front of a car to "push" or "plow".
Basically understeer is when the car won't turn in, due to either inadequate
traction, bad alignment, or excessive speed. If you're going 100mph and try to
take a 90 degree corner, and the car slides straight, then your car is
understeering.
Four Wheel Drift: When a car, in a corner, slides all 4 tires equally
or nearly so, essentially "drifting" on all 4 tires.
Bumpsteer: Slight changes in the cars direction as a result of the
rebound from hitting a bump at high speed. This is usually caused by the a-arm
and the tie rod not being in the proper orientation as the suspension compresses,
which actually causes the wheel to turn a little, just like turning the steering
wheel, when the suspension moves upward. As the wheel moves up, the a-arm gets
effectively shorter, and the tie rod gets effectively longer. You can see how
that would cause the wheel to toe-in. You usually don't have this problem unless
you start lowering ride height.
Camber: The vertical position of the wheels in the wheel wells in
relation to the body. "Negative camber" means the "top" of the tire is tilted
in more toward the body, and the contact patch further away from the body.
Negative camber looks like this, if you're looking at the car from the front:
/-----\
Positive camber looks like this: \-----/
Keep in mind that these are rather extreme examples. Camber is usually measured
in degrees.
Toe: Toe is the relation of the wheel to the body, from front to back,
referenced to as toe "in" or "out". If looking down on the car from the top
of the car, toe in would look like this: /-----\
and toe out would look like this: \-----/
Again these are extreme examples. This much toe and your tires would be smoking
as you drove down the road. Toe is usually measured in fractions of an inch,
though occasionally it is measured in degrees.
Swaybars/Anti-roll bars: Bars that
work with the suspension to reduce body roll
Damping: The ability of a shock/strut to slow and control the oscillation
of the springs as they move to absorb road irregularities.
Jounce damping: The ability of a
strut/shock to damp compression movements of the suspension.
Rebound damping: The ability of a
strut/shock to damp the release of the energy stored in the springs after
they've absorbed a bump.
Fundamental Concepts
First, some fundamental concepts for you. The first, and
most important, is this: If you stiffen up the front of the car, the car will
tend to understeer more. The stiffer the rear, the more it will oversteer.
Every modification you do to these cars after you have it balanced to your
liking requires something to even it out. If you add frame bracing in the hatch
or trunk area of a car it will want to oversteer more. So you might add a strut
tower bar and urethane swaybar bushings to make it understeer more to even it
out.
Another concept is "stiffer is good", within reason. You want some suspension
travel, and you want the springs to be soft enough to take bumps without making
the car bumpsteer, while being stiff enough to control the wheels and reduce
body roll. Balance balance balance. Hammer that into your head, because you
won't be happy if the car isn't balanced to your liking. A poorly balanced car
is scary to drive, a precisely balanced car is a joy to take into a corner while
scaring the pants off of your passengers.
With that done we'll now look at the top ten items listed above.
1.) Weight of the Vehicle
Why does weight matter in cornering? Simple, the heavier the car is, the
more the tires have to fight to keep it from sliding and the more the suspension
will tend to let the body roll, affecting control. A 2400 pound car (with
everything else equal) will out handle a 3000 pound car. This is simple to
understand. The placement of this weight, often effected most by engine
placement due to the engine weight and its tendency to shift (discussed more in
#2) depends on what part of the car will be the hardest to hold to the road.
You can't do much about this except perhaps to lighten the car a bit, which is
always good for cornering as well as straight line performance. Weight that is
higher up in the car will affect handling more than weight lower in the car.
(insert pic
here)
2.) Engine Placement and Motor Mount Stiffness
Engine placement we can do little about, as we're all front engine people.
But, placement of the engine can change how a car handles dramatically due to
the weight involved. In front engine cars the weight tends to be mostly up
front, causing the front to be more likely to lose traction first. Mid-engine
cars will grip better overall due to a more even distribution of weight. Rear
engine cars can be tail happy beasts, depending on suspension design and overall
weight balance. A good example are the older Porsche RWD cars, who are famous
for lift-throttle oversteer, though in newer cars this has been dialed out
somewhat with suspension and alignment changes.
Motor mounts effect us some, since the engine is suspended on rubber to dampen
vibration. The softer the rubber or the more worn the mounts the more the
engine can shift in acceleration and cornering. Stiffen up the mounts and the
car will handle and likely launch from a standstill better due to less engine
movement. How much is hard to say. Motor mounts have a lot more effect on
FWD cars for launching than on RWD or AWD cars. Bad motor mounts are a good way
to end up with wheel hop and broken CV joints.
3.) Frame Stiffness
Frame stiffness is a big player in handling. The stiffer the frame, the less
the wheels "fold under" from cornering forces, and thus you need less negative
camber to start with. (See #9, Alignment.) Also, it can play a role in ride
quality and controllability. Unfortunately most frame stiffening measures add
weight. Still, they can be very advantageous, especially on hatchback cars like
the Daytona and Shadow.
For example, on my old Laser in its stock form, you could jack up the car on
both front corners and one rear corner with the hatch open, and the hatch would
be so far out of alignment that you couldn't shut it. It was so bad that the
edges of the hatch just bounced off the body! Adding a shock tower brace
improved this immensely; it allowed the hatch to close easily when the car is
jacked up. Also it added a good amount of oversteer tendencies due to the
increased stiffness and improved the ride as well, since the springs absorb the
impact, not the frame flexing. This was
extremely noticeable in my
friend's T-top Daytona. It also stopped most of the creaking from the rear
interior panels when going over speed bumps and ramps into driveways. On the
other hand, in my Neon I noticed no real difference at all when I fabricated a
rear strut-tower brace, but the Neon is a much stiffer platform than any of the
K-car derivatives.
Strut tower bars can also help lessen front frame flex. On my friend's Spirit
R/T, we welded 1/4" steel plate on to the rear axle to improve stiffness.
Rollcages are another way to add frame stiffness (as well as safety) at the cost
of functionality of the interior and extra weight.
4.) Springs
The kind of springs you use on your car has a profound effect on the handling
of your car. Performance springs can also slightly lower the car, giving it a
lower center of gravity. A lot of people take this too far; slamming the car so
it rides 1" off the ground and has no suspension travel is a bad idea. A slight
drop helps looks and performance, but lowering is not the only thing that
performance springs do. They also increase spring rates, making the car ride
harsher but making the car roll less in the corners. Don't clamp or cut
springs, especially with a torch, if handling is a primary concern for you!
Both of these change the spring rates, usually to slightly different values on
each corner of the car, especially with cutting with a torch since the heat
tempers the metal, making it harder. This makes for a funky, bouncy ride that
the shocks and struts can't control, destroyed bumpstops, destroyed shock/strut
seals from bottoming them out, rattling your teeth from the suspension bottoming
out, unpredictable handling, and worst of all, extreme bumpsteer. A friend's
Daytona had spring clamps on it when he bought it and the car would nearly
change lanes while going moderately fast on less than perfect roads. We took
them off, and it did much better but the springs were less than perfect from
being clamped for so long, and the shocks, well, were terminal. The bumpstops
had been pounded to nonexistence, and the car would go "CLANG!" every time it
hit more than a mild dip in the road from the top of the strut impacting the
strut mount as the suspension bottomed out.
The 1-1.5" drop of a good set of performance springs, either the MP Road race or
autocross springs, or the Eibach spring
sets that are available for the non-L-body cars. Eibach springs are available
for the Lbodies if you have
Ground-Control convert your Koni's to coil-overs. I personally like Eibach
springs for the older cars but avoid them like the plague for newer cars like
the Neon, as they're more "drop" springs than performance springs for these
models, and the Neon Eibach springs are known to drop the Neon too much for good
handling. Note that while the suspension parts are interchangeable between the
P (Shadow/Sundance) and G (Daytona/Laser) bodies, the Eibachs are different.
The Shadow ones lower the rear of the car 1", the Daytona, only .7". I've heard
some people say the Shadow/Sundance springs are the ones to get, due to higher
spring rates. A while back I picked up a set of P-body Eibach springs for my
'88 Shadow and compared them to my friend's Eibach G-body springs he had just
purchased as well. There are differences; the Daytona springs have one less
coil than the Shadow ones do, but note that this extra coil is in the
"progressive" section of the spring. This seems to make the ride a bit nicer
considering the higher spring rates of the non-progressive part of the coil on
the Shadow vs. the Daytona springs. Since my Shadow project had stalled out, I
sold these springs to my friend who has a '91 Spirit R/T. The car rides firm
with KYB GR-2 struts in the front and Gas-A-Just shocks in the rear with
well-controlled body motions. His 1986 Daytona CS has the G-body springs with
GR-2's all around, and it rides in a very bouncy fashion with, in my opinion at
least, poor damping. I suspect that either the Shadow springs are softer,
contrary to what I've heard, or they've revised the GR-2 struts in recent years
to have firmer rebound damping. The Gas-A-Justs are much better than the GR-2
equivalents for shocks, however.
Mopar also makes springs for both the older turbo cars as well as for Neons.
The springs for the turbo cars aren't very common, and I believe they're no
longer available. For the 1995-1999 Neon, Mopar makes linear performance
springs that lower a Neon 1" or so, in both "High Rate" (225lb/in front,
185lb/in rear) or an "Extra High Rate" (310lb/in front, 230lb/in rear)
variations. Compare this to the stock 150lb/in front and 120lb/in rear, and you
can see how much stiffer these are than stock. Again, the Eibach springs for
the Neon are not much more than lowering springs, and lower the Neon too much to
maintain good suspension travel. You spend more time on the bumpstops than
anything, don't get these unless you only want the looks of a lowered car. If
that is the case, I don't know why you're reading this! Note that aftermarket
coil-overs are available for the Neon, which have spring rates as high as the
600-700in/lb range, which can be needed on the track to keep a Neon off it's
bumpstops.
5.) Shocks and Struts
Shocks and struts, adjustable or not, vary widely from manufacturer to
manufacturer. Koni, KYB, and Monroe are the three major suppliers that people
talk about on our cars. Gabriel I've heard is to be avoided at all costs.
Bilstein last I heard made a good front strut for the 2.2/2.5L cars, but are
nearly as expensive as the Konis, and there are no rear shocks available.
KYB for a while made "Gas-A-Justs" which were nice and stiff and performance
oriented. Unfortunately, they've discontinued the struts for our cars. If you
want some nice oversteer and don't want to spend a lot of money, purchase some
KYB Gas-a-justs for the rear and use plain KYB GR-2's on the front. The extra
stiffness of the rear shocks helps with handling a good margin over the GR-2. A
side note, however, is that some people have claimed that the GR-2 can't control
the Eibachs properly. This is due to the fact that the GR-2 is a "normal" shock
not intended for performance, and doesn't have enough rebound damping to
properly control them. As I said above, my friend's Spirit R/T does fine with
the GR-2 up front with the Shadow Eibachs, but the G-body springs with GR-2's
all around have poor damping. I'm hoping, since the Spirit R/T's GR-2's are
newer than the ones on the Daytona, that KYB has re-valved the struts for better
rebound damping in newer GR-2 struts.
For Neons, the KYB GR-2 is a good inexpensive upgrade from the stock struts. It
works well with the Mopar "High Rate" springs, though don't have the damping to
handle the Extra-High Rate ones. They don't, however, have the adjustable
camber that the Konis have.
Monroe only really makes the "Sensa-Tracks" for our cars. These are rather
pitiful and soft. They're good if you want the car to float like a boat, bad if
you want performance. I've seen them on a Daytona; talk about bloopy, though
with some miles on them they seem to get somewhat better.
Koni is my personal favorite. Expensive ($135+ each for struts, $85+ each for
shocks, more for L-body cars, about $165 each for Neons) but are high
performance, adjustable and rebuildable. These are the shock/struts to
get for one of the older turbo cars if you can afford it and don't mind it being
a stiff ride. For the Neon they were used in the first-generation ACR cars with
good success, though you can get some pretty nice coilover kits for them now
that will go well beyond aftermarket springs and Konis. Konis are also known to
last longer than conventional units and have a lifetime defects warranty, all of
which helps offset the initial cost. Also note that there are places that will
rebuild Konis to have dual adjustability for both jounce and rebound. Stock
Konis are only rebound-adjustable. They can also custom-valve them for your
spring rates and suspension setup, but this can be very pricey. Many people do
this if they're using a "sleeve conversion" kit from a company like Ground
Control, where you slide a threaded sleeve over the body of the strut to gain
coilover adjustability and a wider selection of spring rates.
Once again, you want stiffer in the back than the front. Don't go for softer
rear shocks than struts. This will be a nightmare for handling, and it's
very difficult to impossible to balance the handling back out; it's better
to avoid it in the first place. I've seen people get Konis struts then use KYB
GR-2's in the rears for some reason; I don't know how they can live with the
handling. The Konis are much stiffer
than the GR-2s are, even on full soft.
If you like a soft ride you're going to have a hard time finding good handling
while keeping that cushy ride. Konis with stiff springs are not the way
to go if you value your luxury car-like ride. A very good performing car in the
corners is next to impossible to keep cushy to the point that Grandma won't
complain when you give her a ride to the store.
6.) Center of Gravity, Ride Height, and Top Heaviness
In general, the lower the center of gravity, the better a car will handle. A
low, flat car like a Daytona will have an advantage over something like an Omni
in this area, which has a relatively tall body, though the L-body has more of
it's weight within the wheelbase and a stiffer frame than a G-body, which helps
to offset the extra height. Lowering a car will also effect the center of
gravity. You don't want to do this too much, however, since reduced wheel
travel also hurts handling. 1.25" is the most any after market spring I know of
lowers a one of the older turbo cars. Aftermarket Neon springs can drop it up
to 2", but at that point you're riding the bumpstops over every dip in the
road. Keep in mind that lowering the car also throws off the alignment of the
panhard bar, the diagonal crossbrace on the rear axle on the 2.2/2.5L cars with
the solid rear axle. This can cause some weird wheel well rub by the tires in
extreme cornering. While racing a Mustang with a friend driving my car, we took
a long sweeper at about 85-90mph, and the rear passenger side tire rubbed the
wheel well loudly. If this was constant and prolonged (like in a road race)
you'd run risk of destroying the sidewall. A stiffer axle can also help counter
this, as well as stiffer bushings. Neons don't have this problem due to the
independent rear suspension design they have. See section #10 for more details
on this.
7.) Wheel Base and Track Width
It should make sense that the wider and longer the car is, the more stable it is
in a corner. Body roll is less so there is less risk of tipping over. A long
wheelbase also plays a role in drag racing. A car like a Daytona or Shadow has
a wider track width than an Omni, as well as a lower center of gravity due to
not being as top heavy. The Omni however does have an advantage in a longer
wheelbase, less weight than most of the K-car derivatives, and a stiffer frame
than any of the 2.2/2.5L turbo cars, with the Neon being stiffer than even the
Omni. Obviously there is very little you can do to modify a car's wheelbase or
track width, at least without changing wheel offsets and adding wheel spacers,
which is tricky since it tends to throw off the suspension geometry, leading to
odd handling. Note that while the body of a car may be wide, the track
width can be much narrower! Most K-car derivatives like the Daytona and Shadow
have the same track width. The minivans, Omni/Charger and Neon have a very
different track widths. The Omni is funny in the way that it feels like it's
going to tip over in more extreme cornering, when it actually isn't going to.
"Seat of the pants," as always, isn't the most accurate way to tell how well a
car handles. The Daytona/Laser can lean quite a bit, and you won't feel it
nearly as much as in the taller Omni due to the difference in seating position.
The Neon and K-car derivatives have similar track widths, though the wheelbase
varies from model to model. The G and P-body have a 97" wheelbase, the H-body
(Lancer) 103", Omni 99", Charger 96.5", AA body (Spirit, Acclaim) 103.5", and
Neon, 104", giving it the longest wheelbase of the group, though only marginally
over the AA-body. A car with a long wheelbase will also be easier to control in
oversteer situations. Cars with short wheelbases tend to come around faster
than those with long wheelbases, making the rear end harder to catch. My Laser
was vicious that way, especially on gravel, which isn't surprising considering
the short 97" wheelbase.
8.) Wheel Width, Tire Width, Sidewall Height/Stiffness and Tread
Compounds
Tires can make a huge difference in the handling of any vehicle. Cheap,
hard, flimsy and easily overheated all season radials will make a car that
corners at 1.05g on nice Z-rated rubber handle like your great grandma Bertha on
ice skates. My first set of tires were 195/70R15 "Dayton Daytona" radials. The
sidewalls were weak, the tread hard, and it was an overall crappy tire. I had
these on my Laser for a while even with the Konis and Eibachs on. The car still
handled very well, but there were issues with the sidewalls folding under and
lack of grip. You had to get the car settled on the sidewalls, then set your
line through the corner. When I replaced them, I was putting more wear on the
sidewalls than on the tread blocks!
There are many, many different tires out there from different manufacturers.
All have different features, tread patterns, and compounds. If you're going for
handling, of course you want a nice sticky, high performance tire. A few things
to look for in a high performance tire:
- Speed Rating
- Heat/Temperature rating
- Traction Rating
The speed rating defines the "maximum sustained speed" the tire can maintain
without failure. Here's a chart for your reference:
Note that most all season tires come in the M through S ratings. "Performance
tires" usually start in the H range and go up to the ZR (W-Y) range.
Traction rating is based off of, oddly enough, not cornering performance, or
even dry performance! Traction ratings are based off of federal tests of
straight-line braking performance on wet asphalt and concrete. The ratings are
AA, A, B, or C. AA is the best, C is the worst. Keep this in mind when
comparing tires; if you live in a wet climate, you want to avoid a C rated tire
at all costs!
Temperature rating is based off of the tires ability to dissipate and resist the
generation of heat. Note that these are only correct when the tire is correctly
inflated and not overly worn or under excessive load. These fall under A, B,
and C, A being the best, C being the worst. Note that people doing dry-hop
burnouts on cheap all-season radials with low heat ratings have experienced tire
failures even on tires that didn't have many miles on them. This rating is
something you want to pay close attention to, especially if you often drag race
on street tires. Personally I don't like the idea of a tire delaminating on me
when I cross the 1/4th mile mark at over 100mph!
Treadwear ratings define how long you can expect the tire to last. A treadwear
rating of 500-700 is relatively high, found in tires with long-life (40,000+
mile) warrantees. A tire with a 150 rating, for example, will wear 1.5 times as
well as a tire with a 100 rating. The performance tires I've seen range between
180-250 in treadwear ratings, though in recent years I've seen some good high
performance tires in the 280-300 range. This is important since this defines
how hard the tread compound is. The higher the rating, the longer the tire
lasts, but the less "sticky" it is. A tire in the 400+ range can feel a whole
lot like plastic, and stick to the road about as well.
Sidewall stiffness is key in handling. Flimsy sidewalls make the tire feel "bloopy"
or "wobbly" in the corners, and hurt rapid turn-in. The stiffer the sidewall,
the crisper the handling, and the quicker the steering response. A stiff
sidewall, however, hurts ride quality, since it lessens the tires ability to
dampen bumps. Many "touring" tires have flimsy sidewalls for this reason. A
tall sidewall is the natural enemy of a stiff sidewall, which is why so many
racecars use low profile tires on huge rims. A stiff sidewall won't help if you
put the tire on a rim that's too narrow for it. Ideally you want a 6-6.5" wide
tire for a 205/50R15 for example, though for a 225/50R15 you want 6.5" minimum
and preferably more like 7-7.5". If you put a tire on a rim that's too narrow
for it, the tire will tend to "wallow" and fold under.
There are a wide selection of tires out there to choose from. Personally I
avoid all-season radials, preferring to purchase winter tires instead. Here are
comments on some tires myself and friends have tried.
Dunlop SP Sport 8000 (225/50R15 ZR)
A good, solid, well-wearing tire. Decent in the rain, extremely solid in the
corners, good braking, moderate to good acceleration traction. I killed a pair
of these in two weeks with a goofed up toe setting (about 1/2" per wheel).
After fixing this, I rotated them to the front. They wore well until I had
steering rack problems and the alignment went off. Lasted perhaps 15,000 hard
miles, would have lasted at least 30k with a good alignment. Remember that
excessive toe kills tires!
Upside: Great steering response, okay wet traction, well-wearing for a ZR tire.
Downside: Expensive ($100/tire through www.tirerack.com, though I paid
$90/tire). Traction gets poor as the tread gets down and the tire hardens with
age.
Yokohama AVS Intermediates (225/50R15 ZR) (Now Discontinued)
Sticky comes to mind immediately. These are better in a straight line than the
Dunlops. The tread wear rating, however, is lower at 180. These tires make
"slurping" noises on hot pavement going over seams in the roadway.
Initially, they felt extremely loose and poor-responding. After 1,000 miles,
steering response was almost as good as the Dunlops. These tires need heat
cycles to be at their best! These tires to wear quickly (as most Yoko
performance tires seem to in my limited experience) but are great while they
last. They don't seem to stick as well as far as lateral G's compared to the
Dunlops.
Upside: Cheap ($65 from www.tirerack.com) and sticky, great for both straight
line and corners.
Downside: Wears quickly (Probably gone in 15,000-20,000 miles tops), not much
good in the corners until they've been heat-cycled a few times. I've heard you
can't get these in 225/50R15 sizes any longer as well.
Pirelli P-700-Z (205/50R15 VR) (Now Discontinued)
These tires have been used on my friend's 1985 Omni GLH-T for some time now.
They're quite sticky, wear well, and are very solidly built. They seem to be
somewhat heavy compared to many tires, but they have pretty solid construction,
a friend of mine mangled one and kept driving it despite being able to slide a
finger under the treadblocks. The tire never delaminated even at freeway speeds
until it was replaced. The tire has solid steering response, good straight line
traction, and was inexpensive.
Upside: Cheap, dependable tire that doesn't come apart easily while offering
excellent dry traction.
Downside: Not available in a wide selection of tires (no 225/50R15 or even
205/60R15) so this selection is limited to L-bodies and select S-cars. These
may be heavier than average.
Kumho ECSTA Supra 712 (205/50R15 WR)
These are a good, cheap W-rated tire. They have good treadwear (280)
while still being sticky, though not as much as, for example, the old AVS-Intermediate
with the 180 treadwear rating. I had them on my Neon for three summers, they do
well on the wet and have firm sidewalls. They do get noisy as the tread gets
lower, and I'd not recommend driving with them in temperatures less than 50
degrees, but that goes for most of the performance tires out there. These are
about to be replaced with a new tire, the Kumho ECSTA SPT KU31, which I've yet
to have any experience with.
Upside: Cheap, good wet traction, good dry traction, though you slide around in
temperatures below 55 degrees.
Downside: The more the tire wears, the louder it gets, and the more it wants to
follow ruts. Not as sticky as some tires in this list, but better than many.
Cooper Cobra (185/60R14 M+S Rated)
440 treadwear rating. Good turn-in for a M+S tire, poor traction on
acceleration and cornering. Stiff sidewalls for a tire of this type, but hard
as a rock.
Upside: Cheap and good tread wear, stiff sidewalls for this class of tire.
Downside: Poor traction in all situations, M+S rated so no good for high speeds.
Fuzion ZRi (225/50R16 WR)
A good treadwear rating (300) Z-rated tire. Craig's Spirit R/T has them
on it, with no complaints so far. They're quiet, track well, have excellent
turn-in, and have excellent straight-line traction.
Upside: Good traction, good treadwear, quiet.
Downside: A little more expensive than some, and funky name meant to appeal to
rice-boys. (a spinoff of Bridgestone)
Bridgestone Blizzack WS-50 (185/70R14)
Don't touch this tire for anything other than snow/ice driving. Period. Poor
rain traction, flimsy sidewalls, squirmy treadblocks makes this a put on when
you have to, take off as soon as possible winter tire.
Upside: Excellent Snow/Ice traction
Downside: Flimsy sidewalls, poor rainy weather traction, squirmy tread, poor
steering response.
Pirelli Winter 210 SnowSport (195/50R15 or 205/50R15 HR)
This is an excellent winter tire for performance driving. The sidewalls are
stiff, the steering response is crisp, and they have a good amount of traction,
especially for a snow tire. They also do well on snow and ice, and are intended
for a winter-only tire, not an all-season tire. These tires easily outdo any of
the "all season" tires I've ever seen, both in the dry and in snow and ice.
Upside: Good snow tire and a good performance tire in one.
Downside: Expensive ($92/tire) and come in limited profiles (no 205/60R15 or
225/50R15, only 195/50R15 and 205/50R15)
If you have a tire you'd like a review of here, send me a few lines at teseract@(nospam)arias.net.
(insert
pic here)
9.) Alignment
Alignment is very critical in cornering ability. Most FWD cars come from the
factory with positive camber in the front and negative camber in the back. This
is horrible for handling. Worse, the guys at the alignment shops have
been taught that modifying the alignment from factory specs will "wear tires out
in a month" or worse. This is only true if you align it wrong, or you go to too
much of an extreme for your driving style. Be forewarned: They will tell you
it'll ruin the tires. They'll tell you it'll make the car pull left or right,
or make the car handle funny. You'll hear no end of lines of B.S. when you walk
into your average shop that does alignments and you ask them to go out of spec.
Keep this in mind, and don't budge from what you want. If they won't give you
what you want, go elsewhere, and make a big huff about it to the manager if at
all possible. If they treat you like crap in this, they'll treat you like crap
for other things as well.
That said, let's continue. Why is the factory alignment in most cars so
horrible? First, let's understand the technical reason of why it is so bad for
handling. The major problem is camber. Car frames and suspension flex. In a
corner, even a mild one, the wheels will tend to "fold under" on the side of the
car facing the outside of the corner due to the side-load being placed on the
suspension. If you have positive camber you have less traction to begin with,
since the tire patch is already lessened by the slant inward of the tire,
leaving part of the tire off the ground or with less forceful contact. You go
into a corner, the wheels fold under more. For example (hypothetically) if a
car has +.2 degrees of camber in the front going into the corner, depending on
the frame stiffness, it might be pushed more positive to the point you might
have +.8 degrees or more of positive camber. This decreases the actual amount
of tire contact patch even further. You end up taking the corner on the outer
edge of the tire, not on the tread. The faster you go or the weaker the frame
and/or suspension components, the more they push under, and the less traction
the tire has on the pavement.
The rear tires, having more negative camber, tend to grip more while in a
corner. Why? Again, the force on the contact patch of the tire is pushing the
wheels positive in camber again. -1 degrees negative camber is the factory
limit on most of the 2.2/2.5L turbo FWD Mopars for the rear wheels. In hard
cornering, they fold under, and more rather than less tire patch is in
contact with the road. This makes the rear stick and the front slide, causing
the dreaded understeer effect. With the alignment as bad as the factory ones
tend to be, you get a lot of tire squealing and screeching as a warning before
the car starts losing a significant amount of grip. Plus, this bad alignment
lowers the ability of the car to take corners quickly. So instead of 16 year
old Johnny taking a corner too fast and nailing the median at 80mph when the
tires break loose, the car is handling so bad he's only pushing it at 40mph when
he hits. This has an obvious effect on survivability of accidents when people
screw up.
Also, people don't know how to handle oversteer. Take your average,
stereotypical minivan driving Mom. She's in a rush to pick up Susie from ballet
practice since she was busy watching Jerry Springer and lost track of time, so
she takes a corner fast to beat a yellow light. If the car is set up to have
the tires scream loudly long before there is any terminal danger, she'll take
corners slower for fear of sliding nose-first into something.
Now, set up that minivan's alignment to have a bit of oversteer and grip
better. She's taking the corners 15mph faster, and whoops, the tail end steps
out on her. What does she do? Panics and nails the brakes! Sccrrreeeeccch,
BANG! 360's across the intersection, wraps her minivan around a light pole,
leaving her kids to walk home in the dark. Does she accept it as her fault?
Hell no! The minivan did it, not her. "I was just taking the corner and the
car just spun all of a sudden!" she'll sob to her lawyers, and next thing you
know, Ma Mopar is in for a 10 million dollar lawsuit and is on 60 minutes for
having "uncontrollable cars"!
Think it wouldn't happen? The State of California sued Porsche for it's 1980
911 Turbo, because people complained so much that it was "uncontrollable" since
they didn't know how to deal with lift throttle oversteer that most rear drive,
rear engine cars tend to have. SUVs, Trucks, and Vans tend to use bad alignments
a lot as well. Otherwise, these top heavy vehicles would have a greater
tendancy to roll over in the corners instead of sliding.
So, you're not the average driver, I'm hoping, if you're here. Are you ready
to step outside the factory limits and improve the alignment of your car? OK
then. First of all, chuck the factory alignment. If you're going to do a bunch
of modifications to the cars suspension, do that before you get the alignment,
for obvious reasons. Every modification to the car changes how it handles a
bit, making it more or less controllable, making it understeer or oversteer
more, and decreases or increases body roll. If you align it first then add
bigger sway bars, urethane bushings, etc., you'll likely be less happy with how
it handles. Changing a car from the factory suspension requires balance. The
alignment is the final touch to a well set up car, meant to balance it to
perfection. How you want a car to handle depends on your driving style. I
prefer a tad bit of oversteer in hard cornering, leaning toward neutral. If you
autocross a lot, you might want a lot of oversteer. If you're uncertain of your
reflexes, or don't know how to counter oversteer, you'll want a neutral to
slightly understeering car. A lot of people are most comfortable with a car set
up for a bit of understeer or four wheel drift tendencies, since that's what
they're used to. If you give up your oversteer, the car loses it's ability to a
degree to take tight corners quickly. If you don't know how to control
oversteer, you'll lose it and spin out. If you do a bit of understeer, in high
speeds the car will push, and you'll lose a bit of control (if you're lucky) to
all of your control if you really screw up, then slide into a guardrail or
worse. This is why I like a bit of oversteer, if nothing else, you can
countersteer out of it if you're quick and precise and don't panic. I don't
claim to be fantastic at it, I'm perhaps an average driver, but that's how I
like the car to handle. For this reason, I'll give a few general good
alignment tips. What you pick depends on you, your car, your driving style, and
of course, tire wear. I'd always plan for a car that oversteers some at 0
camber on all 4 wheels. This gives you room to play with, it's a lot easier to
get a car to understeer with alignment changes than oversteer. In my experience
it's pretty easy to achieve this in a FWD Mopar if you know what to do.
Any 2.2/2.5L Turbo Mopar should have adjustable front camber. With most
Neons and many other cars, the camber may or may no be "frozen". If you're
stuck with this, you can do a couple different things. On my Neon I've used
"Crash bolts" (Mopar P/N 4762135 for the fronts, I'd not touch the rears since
it's so hard to get them even). These are little more than slightly skinnier
bolts than stock, which gives you some play in the holes to allow about 1 degree
positive or negative camber. I did this on my Neon with good success, though
I'd like a bit more to counter the stock -1 degrees of camber. This isn't good
for if you like hitting curbs though, since they have a slightly higher tendancy
to "slip" than stock bolts under impacts. Autocrossers put some paint on the
strut before tightening the bolt down to "glue" it down and give it more hold.
This is also handy since it shows you if it's slipped. Another method is using
a die grinder to grind the hole in the strut into a slot. Or, better yet, get
Konis which come with adjustable camber (unless they're OEM ACR struts, which
are black-painted Konis without the adjustable camber). Or you can go all-out
and get camber plates, which allow the greatest range of available settings. If
you do get camber plates on a Neon, don't bother with the rears unless you like
cutting sheet metal. Most of the aftermarket ones require modification in the
rear to make them fit, and the -1 in the rear is a good amount for most handling
setups short of an all-out race car. If you're going for camber plates, though,
you might as well go with a full coilover suspension for a Neon in my opinion,
since you'll have more adjustability that way.
Most older Mopar turbo cars have a solid rear axle and use shims behind the
spindles to adjust the camber/toe. Alignment guys
hate these, so be forewarned,
and make sure they understand exactly what you want so they don't have to do it
twice. Usually they don't complain about negative in the rear since up to -1 is
in spec for our cars generally. Make sure they're accurate though, one guy I
took my car to had one at -.6 and the other at -1, and said, "Well, it's in
spec!" even though the car pulled right. The Neon uses adjusters built into the
rear control arms which are easier to adjust than taking the whole brake
assembly off like on the turbo cars.
First, my favorite, neutral with a bit of oversteer. For this, you need a
car that has a bit of a tendency to oversteer already by following the tips
above. It's simple, really. If you corner hard a lot, like I do, you'll want
some greater than average amount of negative camber. If you drive more mildly,
and are worried about wearing the inside of the tire, go for less, say 30-40%
less on all 4 wheels for this particular type of alignment. On my '85 Laser,
even with only a few mods, this worked well:
Front: -1.4 degrees, 1/16" toe in (you can go 1/16" toe out, but you'll hurt
straight line stability)
Rear: -1 degree, zero toe
A more "mild" alignment, in this case, might be -.9 in front with -.5 in the
rear.
Note: I can only vouch for the alignment specs I've tried on my car, the
rest I'm "guesstimating". Again, use your judgment for your own car!
Next, the "Extreme oversteer" solution. Use this only if you autocross or
drive lots of tight, sharp twisties a lot and _know_ how to manage that ass end
coming out!
Front: As much as you can get (-1.6 is as much as you can get out of Konis/Eibachs
from what I've seen), 0 toe
Rear: -.5 or approximately 65% less than the fronts. If you really like
oversteer, go for 0 in the back. I know some autocross guys actually remove
their front sway bars to get more oversteer. Adjustable shocks, mentioned
above, really come in handy for tuning this kind of thing. -1.5 in front should
be plenty for street driving, I've found -1.4 to be about perfect for balancing
tire wear and handling on my car. -1.6 wore the inside of the tire a bit.
Then we have the "4 wheel drift" solution. This one will likely take an
alignment or two of fine tuning to get exactly right for your car:
Front: -1.1 , 1/16" toe in
Rear: -1, zero toe.
For "Slight Understeer". Again, fine tune:
Front: -.7, 1/16" toe out
Rear: -1, zero toe.
I'm pretty sure no one wants extreme understeer. At this point, I'm sure you
can guess the logic of picking alignment specs. More rear negative camber than
the front, more understeer. Less negative camber in the back, the more it will
oversteer. Having the same camber on all 4 wheels generally doesn't work, the
frame stiffness isn't the same front to back, plus most FWD front engine cars
have more weight in the front than the rear. Thus it takes more to make the
front end "stick". If you want a less extreme amount of camber, you can go for
less, as long as you do it _equally_ all the way around the car. Just don't go
positive if you can avoid it! Even -.8 on my Laser in the front resulted in
tire wear on the outside of the tire more than the inside, and corner harder
than most people as well. On my Neon, -1 was a bit too much for winter driving
on my Blizzack tires, and there was slightly more wear on the inside than the
outside. In an ideal world you could tailor your alignment to the seasons, but
oh well.
By following these general guidelines, you can set up your car to handle the way
you want it to, even if it means a few trips to the alignment shop and some
stubborn behavior on your part when it comes to dealing with the alignment
techs.
10.) Suspension Design, Geometry, and Swaybars
There are many different kind of suspension setups on both FWD and RWD
vehicles. We will of course focus on the FWD vehicles in this article. First,
the different types of suspension for the different cars we'll be speaking of:
K-Car Derivatives (Daytona, Shadow, Spirit/Acclaim, etc.):
MacPherson strut front suspension with either stamped control arms with a "stub
strut" rear bushing (1984-1989) or cast aluminum or steel arms with a "hinged"
rear bushing (1990-1994). Note that the cars with the 11" front brakes have
revised spindles to change the roll center of the car, improving handling. Rear
suspension is standard solid-beam semi-independent setup with springs mounted
inboard of shocks with a locating panhard bar. There is no stock rear swaybar
on any of these cars, instead it uses a "stiffener" bar built into the "U" shape
of the rear axle. Front swaybars vary in size from 7/8" all the way up to
1-1/4" diameter. The "Sportier" cars like the Daytona CS, Daytona Shelby,
Spirit R/T, and Lebaron GTC cars generally had the larger bar. Most came with
the 1-1/8" bar. Rear bars are available in the aftermarket, in both 1-1/8"
sizes and 1-/14" sizes, from
Polybushings.com,
L-body cars (Omni, Charger, etc.):
Similar MacPherson strut front suspension, only available with stamped steel
front arms with the stub-strut style rear bushing. The rear suspension is still
solid beam axle, with the GLH and GLHS cars getting stiffer versions. The rears
ride on struts instead of the separate spring/shock combination the K-car
derivatives use. The rear axle is still located by panhard bar. Front swaybars
also varied in diameter, the GLH versions getting the thicker swaybars. Rear
aftermarket bars are available, in 1" and 1-1/8" sizes from
Polybushings.com.
Neon:
Front MacPherson strut design. Cast aluminum front control arms in the first
generation neons and steel for the rear, stamped steel all around for second
generation. Uses a stub strut bushing for the front controll arms rear mount,
though it differs from the style used on the earlier suspensions of the above
cars. The bushing mounts so the bolt goes through it vertically, instead of
horizontally at an angle like the earlier cars. While not as good as a hinged
design, it does take less space and offers advantages over the earlier stub
strut bushings. The rear suspension is a complete departure from the earlier
cars, with a multi-link fully independent rear suspension design riding on
struts at all four corners. Depending on trim level, there may or may not be a
rear swaybar. Stock diameter for the 1995-1999 Neon if you have one is 16mm,
though there are many aftermarket replacements and adding a bar is as simple as
adding a little hardware if you don't have one. Mopar Performance actually
offered the hardware as a kit, under Part Number P5007279. They also offered
other front and rear sized bars for purchase, the largest being a 22mm front and
rear bar. Early 22mm rear bars were adjustable, the newer ones aren't. Most of
these stemmed from the Neon's successes in SCCA racing, both road race and
autocross.
The second generation Neon has fewer options from Ma Mopar, though if you have a
rear bar, the stock rear bar is still 16mm unless you find one of the (rare) ACR
versions with the 19mm rear bar. I've heard rumors that some of the second gens
don't have the mounting points for the rear bar like all first gen Neons did,
but this is unconfirmed. The second generation Neon does have an advantage in
compression/jounce travel, resulting in less need for stiff springs to keep it
off the bump stops. The SRT-4 is a different animal, and one I have little
experience with, but still shares the standard MacPherson strut front/multilink
strut rear that all other Neons have and has many things in common with the
standard second generation Neon suspension.
Front Suspension: MacPherson Strut Vs.
Double A-arm, Vs. Double Wishbone Suspension
The MacPherson strut is a compact, cost effective method of designing a front
suspension. It consists of a strut with the spring mounted over it, which bolts
to a steering knuckle that bolts to the control arm with a single balljoint.
The strut itself is the load-bearing part of the suspension, which twists with
the wheel when turning. It has good strength, camber and toe control while
being relatively inexpensive. The double A-arm suspension is quite different.
Two control arms, an upper and a lower, are the load bearing members in the
system, both shaped like an "A". There are two ball joints which allows the
wheel to swivel around the A-arms. A coilover shock generally bolts to the
lower A-arm then to the body. This design has better camber control than the
MacPherson strut design, while being more complex and thus more expensive. The
Double-Wishbone suspension is even more complex, offering better camber/toe
control than either of the above, and taking up less space under the car. All
of the cars dealt with in this article have a MacPherson strut front design.
Rear Suspension: Independent Vs.
Semi-independent Beam Suspension
Solid Beam Axle:
All of the 1983-1994 K-Car based cars as well as L-body based cars come
with a beam-style solid rear axle. This is mounted to the body with two
trailing arms, and the the wheels mount on the ends of the beam. A panhard beam
bolts from the axle diagonally up to the body, keeping the axle centered while
cornering.
Advantages: This is a relatively inexpensive rear suspension that also takes up
less space than an independent rear suspension, and allows a lower, more flat
loading area for cars like hatchbacks and minivans. This is why the PT Cruiser,
while being based on the Neon chassis, has a beam rear axle instead of the
independent setup the Neon has.
Disadvantages: Lowering the car makes the panhard bar too long, pushing the
suspension out of alignment, leading to tire rub while cornering. Often times
the panhard bar and/or the mounting point of it to the body isn't strong enough
to handle the increased cornering stresses, which can lead to tire rub as well
due to the axle shifting out of alignment due to the side-load forces. The
trailing arms (rather weak in themselves on our cars) mount to the body with
bushings, which also deflect and lead to miss-alignment of the rear axle under
cornering stresses. Exhaust routing room is also reduced, since you have to
wiggle a big pipe between the body and the rear suspension, especially around
the panhard bar, at least the 2.2/2.5L cars. Also, since the wheels are mounted
to a solid beam, any impact that one wheel takes is transferred into the other
wheel to a greater or lesser degree. This can lead to bumpsteer, making the
rear end "hop" over mid-corner bumps, and an overall more choppy ride than an
independent suspension offers in most cases. Also, you can't do custom
suspension like you can with coilovers since the spring and shock are separate.
The L-body is an exception since it uses struts in the rear instead of a
separate spring and shock, though to my knowledge nothing off the shelf exists
for the L-body for this application, though supposedly Ground Control can
convert them.
You can help solve these problems by stiffening the panhard bar and making it
adjustable to locate the rear suspension properly when lowering the ride height,
and making it stiffer. You can also stiffen the panhard bar mount on the body
to reduce deflection. You can replace the bushings with stiffer ones (Polybushings.com
makes replacements for many of our cars). You can add an aftermarket swaybar
which mounts to the body as well as to the axle, which will help keep it located
as well as offering better body roll control.
Independent Rear:
All Neons come with an independent rear suspension. This consists of
four steel links (stamped steel in 2000+ models) that bolt to the body in the
center of the car, which then bolt to the struts and spindles on each side of
the car. There's a front link that bolts to the spindle as well to better
control front to back movement of the suspension.
Click Here for a picture showing this (from the Sport Compact Car Magazine
web site). Each wheel has a full range of independent motion.
Advantages:
Less unsprung weight compared to beam-axle style suspensions. There are no
problems with side-to-side flexing as with a beam-style rear axle, as the
control arms mount rigidly to the frame, the only flex coming from the bushings.
This, in my opinion at least, is the biggest advantage over a solid rear axle.
If one wheel hits a bump or other road imperfection the other wheel isn't
affected. The ride tends to be smoother as well, since a jolt doesn't travel
through the entire rear suspension. Roadholding is increased in this manner as
well, as the jolt from one wheel hitting a bump doesn't cause the other wheel to
react as well, avoiding the possibly of the opposite tire breaking traction due
to an upset on the other side of the car. This is especially true when driving
at the limits of tire adhesion. Note that in most cases the average driver will
never notice the difference, though an enthusiast may. Driving down a rough
road near my home in my old Laser would make the rear end hop around more,
especially on mid corner bumps. Though by no means enough to cause me a big
problem, driving the same road in my Neon makes the rear end feel more "planted"
over bumps. Also, as there is no panhard bar, you can lower the car without
worrying about disrupting the side to side geometry of the rear suspension.
Exhaust routing is simpler since there's fewer bars going this way and that in
the path of the exhaust. Plus there are many options for full coilover
suspension systems for the Neon, giving you full control over ride height and a
much wider selection of spring rates and damper adjustability.
Disadvantages:
Cost. There are more pieces involved, not to mention about four times as many
bushings as used in most solid axle suspension systems. This is a major
downside for manufacturers. Also, it takes up more space under the floor of the
car, reducing available trunk space and sometimes passenger space as well. On
the first generation Neon in particular there isn't as much jounce travel,
making the car more likely to bottom out on harsh bumps. Lowering a first
generation Neon more than an inch without coilovers can reduce your jounce
travel to next to nothing. The second generation Neon has more jounce travel,
but also gains 200-250lbs depending on trim level, and uses cast instead of
solid steel control arms like the first generation Neon. Many cars including
the Neon have very soft suspension bushings to reduce noise. This results in a
lot of flexing in the many bushings that make up an independent suspension, more
so than the lesser number of bushings in a beam-style rear suspension. This
requires replacing many more bushings than the ones in a solid rear axle. This
is bad enough in the SRT-4 to make the rear end "hop" under heavy braking, as
the bushings store up energy then rebound like a spring. So, for either type of
suspension, you're going to be replacing bushings, both in the front end and in
the rear.
If you wish to see more about the many types of suspension layouts, you
might want to visit
The Suspension Bible, it goes into much more detail than is within the scope
of this article and also includes illustrations of the different types.
Swaybars: What They Are And What They
Do
Swaybars, or anti-roll bars, are simply a bar usually made out of
spring steel that bolts to both the body and to each wheel in the suspension on
the front and back of a vehicle. Without swaybars, especially on cars with
fully independent suspension systems, a car would heave over like a sailboat
caught in a strong wind every time you took a corner unless you had monstrous
spring rates.
Simply put, swaybars link the wheels on each side of the car to one another to
counter roll. This works by mounting the bar to the suspension so that when the
car starts to roll it pushes against the spring steel bar that is linking that
wheel to the wheel on the opposite side of the car. This transfers some of the
load to the opposite wheel of the car and to the body, fighting the tendancy of
the car to want to roll in the direction of the outside of the corner. This
reduces the independent action of the wheels as well as adding to the effective
spring rate making ride quality harsher. This means most cars come with rather
skinny swaybars, and many come with no rear swaybar at all in the interest of
comfort and cost savings. Solid beam rear axle equipped cars generally come
with no swaybar at all on the rear, relying on the stiffness of the axle that
links the two wheels to act like one big swaybar. The lower trim level Neons
have no rear bar in the interest of cost as well as ride quality. Here's a
picture of a typical set of aftermarket swaybars for a Neon:
(insert pic here)
The top bar is the rear bar, the lower is the front bar. Bars can be hollow or
solid. Usually there is little difference in stiffness between the solid and
hollow bars, the main difference being weight. Bars can also be adjustable,
with softer and stiffer settings that let you tune the amount of body roll you
want on the front or rear. They also use many different types of mounting
hardware, though the most common is end links, similar to the below picture:
(insert pic here)
These are the rear end links for my Suspension Techniques swaybars I have on
my Neon. The stock links if you have a stock bar are quite different, being
just a piece of metal that looks like a barbell with bushings on each end.
On these end links, the heim joint bolts to the spindle on the rear wheel,
and the side with the red bushings mounts over the bar. This is a better
design since it uses a heim joint in place of the lower bushing, making the
bar less likely to "bind". Binding is when the swaybar gets "Stuck" in the
suspension, not allowing the wheels to move any further. This makes the
spring rate essentially infinite, making the rear suspension act like it's
bottoming out. This unsettles the rear end, usually causing sudden snap
oversteer or understeer depending on which bar binds. Here you can see the
end links installed on the rear bar:
(insert pic
here)
As you can see, the bar bolts in to the bushings on top, then it mounts
to the body as well in the middle of the bar. The front end is
similar. The middle of the bar bolts to the body with bushings, like
this:
(insert
pic here)
That is the rear frame rail of a Neon. It has integrated slots to
mount the bar to. The bar stretches off to the wheel above, then
below it runs to the opposite frame rail, then to the opposite
wheel. To help things make more sense, here's a picure of how a
typical front swaybar is installed:
(insert
pic here)
As you can see, it bolts to the body in the middle, then to each
control arm on either side of the car. The Daytona, Omni,
Spirit, etc. use similar designs on the front, except they don't
use end links, they have hard urethane bushings that slide over
the bar which then bolts on to the bottom of the control arm.
This works but makes the bar more likely to bind, reducing the
independence and wheel travel of the front suspension.
Polybushings.com sells end-link style replacement bars for
this reason.
You usually want a smaller rear bar than front bar, again
following the rule that whatever end of the car you make stiffer
will yield either understeer or oversteer. A larger rear bar
with a small front bar will result in a ton of oversteer, and
vice versa will result in a tendancy to oversteer. Some
autocrossers disconnect the front bar for this reason; they like
the extra oversteer for the tight corners that autocross often
has. The same goes for the type of bushings used with the
swaybar. Urethane bushings up front and rubber in the rear will
increase the car's tendancy to understeer; the opposite will
result in more oversteer.
Swaybars aren't the end all solution to roll stiffness however;
they're meant more for "tuning" the suspension. The springs are
where you should focus first, then fine tune it with swaybars.
A car with 600lb/in rear springs and 200lb/in front springs will
have much more tendancy to oversteer than a car with a 18mm rear
bar and no front bar. You want to get the car close to what you
want with springs and shocks/struts, then fiddle with swaybars
and alignment settings from there. Of course if you have no
rear bar (especially on a Neon) I'd recommend it even with the
stock setup. The car will turn in much better, understeer less,
and generally be more fun to drive. On the cars with the solid
rear axle you might try welding a plate of 1/4" steel to the
rear axle over the "U" where the stiffener bar is welded. It
seems to help a bit, especially on cars with the weaker rear
axles. I'd recommend trying one of the aftermarket swaybars
however, as they'll reduce body roll and also help keep the rear
axle located. They also don't require a lot of grinding and
cursing and scaring the neighbors with bright eerie blue glow
flashes coming from your garage at 2am while you weld the plate
on, and will weigh less too.
Conclusion
I've covered a lot of material here, and there's still more
out there. I've tried to pull personal experience and research
into one guide that will prepare you for the trials of getting
your suspension set up the way you want it, and I hope I've
succeeded. Again, if anyone has any comments, corrections, or
things I've missed, please e-mail me, I'd be happy to speak with
you.
Opinions and Further Information From Readers
'Spoolboy' off of the FMML mailing list commented to me in an e-mail:
You guys put a lot of work into that! Good job! I don't agree 100% with all
of the things you say, but I didn't write it. And did you expect me to agree
100%, lol? No one has put together a "deep" handling page for our cars until
now, thanks :-)
Just a small technical correction: Bump-steer is from the a-arm and the tie
rod not being in the proper orientation as the suspension compresses, which
actually causes the wheel to turn a little, just like turning the steering
wheel, when the suspension moves upward. As the wheel moves up, the a-arm
gets effectively shorter, and the tie rod gets effectively longer. You can
see how that would cause the wheel to toe-in. You usually don't have this
problem unless you start lowering ride height. You can fix it by shimming
the steering rack up off of the K-frame with spacers. 3/8" seemed to be TOO
MUCH shim and CAUSED MORE bump steer. I'm trying 3/16" now. My car has the
MP autocross springs in front and Koni single adjustables all around.

|